Vox Imperium, a Ajax Civilization like strategy game. Players can build units, buildings and capture towns for hours. With the addition of the MapMaker, players can create their customized maps to express their creativity and fight for their dream world at the same time.

As the mass amount of messages in the Vox Imperium chatroom filling up the screen, I'm surprised to find this game have a powerful documentation that covers every detail on each action possible in the game, include a reference to each unit, building and action.
Compare to the usual text-based browser games with PHP backbone, Vox Imperium uses the Ajax and beats the boring one-click-one-page-load-one-operation games in both speed and user experience. Ajaxy UI is efficient because it only loads the information it needs. Unless someone believes "click a button and see the entire page flashes and replaced by a new page" is a better than "click a button and see some number changes", you can't argue Vox Imperium owns one of the most refreshing UI in the browser gaming community.
"We're coming up in a new age of online gaming, hopefully a new age in PC gaming as a whole." said Bill, one of the Vox Imperium developers.
By the time this post is out, there are already 3100 registered users, while Vox was only out for 3 weeks. "Server load is fine, but vox is fully distributable so I can just add machines if we get big." said Bill, he also implies that his system is flexible enough to be ported into any server side script "PHP is fine and all, but its just a backend language. It can be swapped out with ASP or Java or whatever."
Vox’s sprites are drawn by programmers, but Bill promises there will be some artists create icons for the field.
Talking about his next project, improving the Vox engine, Bill expresses his idea about the future of browser gaming. "There is huge room for growth here, mainly because no one takes it seriously. It should be possible to put together an AJAX Doom or Quake — complete with multilayer." His vision could be close since the release of Canvascape show it is possible to create a (slow) Ray Casting 3D world with Javascript, the future of browser-based game could be bright.
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